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Kutus

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About Me

Kutus
West Bengal, IndiaOpen for Work

Kutus

Commercial 3D Artist & Technical Problem Solver

I specialize in 3D production where precision matters — bridging photorealistic product visualisation, micron-tolerance mechanical CAD for CNC manufacturing, and lightweight real-time assets for the web.

Commercial projects rarely follow textbook paths. I take unfamiliar briefs, study the engineering constraints, and build the required pipeline from scratch to deliver production-ready assets on schedule.

CharactersCADProduct VisualisationAnimation
Tools:

Philosophy

Where classical anatomical sculpting converges with micrometer CAD tolerances. Three working principles governing commercial delivery and digital craft.

Form & Rigor

Anatomical intuition meets mechanical constraint

Organic sculpts require natural gesture and rhythm; functional hardware requires exact tolerances. I bridge both worlds so visual assets hold structural truth.

Sculpt → Retopo → Tolerance
Pipeline Agility

Build the workflow to fit the brief

Commercial projects rarely conform to one tool. When a brief calls for unfamiliar techniques, I engineer the pipeline from scratch to deliver production-ready files on time.

CAD + Mesh + Real-time Web
Zero-Slop Execution

Every polygon has an explicit purpose

No bloated meshes, no phantom artifacts. Lightweight 60fps performance for web 3D runtimes, clean subdivision topology for cinematic close-ups, and watertight STEP files for CNC.

Subdivision • STEP • WebGL
Pipeline & Process

From Brief to Delivery: 4 Milestones

A transparent, milestone-driven workflow ensuring zero surprise revisions, watertight tolerances, and production-ready deliveries on schedule.

01 // SPECS & BRIEF

Reference & Constraints

Analysis of photo references, millimeter CAD clearances, scale specs, and deliverable milestones before touching digital clay.

Brief Alignment • Reference Boards
02 // DIGITAL CLAY

Silhouette & Anatomy Pass

Rapid structural blockouts and primary topology passes for milestone sign-off. Proportions and weight balance are approved before micro-detailing begins.

ZBrush Clay • Quad Retopology
03 // PBR & LIGHTING

Materials & Surface Physics

Calibrated procedural plastics, micro-scuffs, epidermal skin translucency, and three-point HDRI bounce setups dialed for photorealistic studio presence.

Substance 3D • 4K Maps
04 // PRODUCTION HANDOFF

Watertight Delivery

Final master renders, clean animation sequences, and certified CAD/3D source files (STEP, FBX, GLB) validated for immediate manufacturing or web deployment.

Manufacturing STEP • WebGL GLB

Have an upcoming project in mind?

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